//go:build !noasm || !appengine
// +build !noasm !appengine

// Code generated by asm2asm, DO NOT EDIT.

package avx2

import (
	"github.com/bytedance/sonic/loader"
)

const (
	_entry__get_by_path = 640
)

const (
	_stack__get_by_path = 240
)

const (
	_size__get_by_path = 22088
)

var (
	_pcsp__get_by_path = [][2]uint32{
		{0x1, 0},
		{0x6, 8},
		{0x8, 16},
		{0xa, 24},
		{0xc, 32},
		{0xd, 40},
		{0x14, 48},
		{0x4c1d, 240},
		{0x4c1e, 48},
		{0x4c20, 40},
		{0x4c22, 32},
		{0x4c24, 24},
		{0x4c26, 16},
		{0x4c27, 8},
		{0x4c2b, 0},
		{0x5648, 240},
	}
)

var _cfunc_get_by_path = []loader.CFunc{
	{"_get_by_path_entry", 0, _entry__get_by_path, 0, nil},
	{"_get_by_path", _entry__get_by_path, _size__get_by_path, _stack__get_by_path, _pcsp__get_by_path},
}
